If I remember correctly it is believed, and may have been demonstrated, that a long wheel base car is faster than one with a short wheel base - is that correct? This may be in part due to a longer wheel base car being more stable - less tendency to wiggle? What else favors the long wheel base it this is indeed true?
In visualizing this I think you will conclude that the distance the front wheels of a car with a short wheel base will travel is farther on the straight portion of the track than a car with the front wheels closer to the nose of the car and the starting pin. A longer distance should result in the car taking longer for the car to arrive at the curve transition.
I thing it is also true, however, that our cars will continue to accelerate as long as they are on the 27 degree straight section of the track - this assumes that the cars have not yet reached terminal velocity.
So if the car is accelerating over a longer distance it should reach the transition at a higher velocity. If it is faster at the time it hits the level section of the track it should be faster when it reaches the timer. Well, you might ask, does this higher velocity compensate and overcome the longer distance traveled on the straight section?
To answer this question I did an experiment with one of my cars. I used my Mini Cooper - Slow Motion which is only 3.9 inches overall instead of one of my 7 inch cars. It has a wheel base of 2.7 inches. Because it is this short I could move it back on the starting section of my track - my 7 inch cars are too long to be moved farther back on my start section.
First I ran Sow Motion in the normal mode with the nose on the start gate and with the dominant wheel on the rail and recorded several run times.
Then I moved Slow Motion back 2 inches on the start section so it actually traveled and accelerated for 2 inches farther than normal. I did this by attaching a 2 inch long extension to the inside of my starting gate which swings up and away from the nose of the car. This of course moved the car 2 inches farther back on the start section. I ran this way for several runs and recorded the run times. I made no changes to the car between all these runs. I started the car with the dominant wheel on the rail for all runs. I tried to eliminate as many variables as I could in this experiment.
In looking at all the run times it became apparent that starting the car farther back on my track, thus simulating a shorter wheel base, resulted in an average time of 0.008" faster. Apparently running farther on the slope allowed the car to reach the transition curve at a higher speed and in a shorter time.
I am looking forward to any comments any of you might have.
In visualizing this I think you will conclude that the distance the front wheels of a car with a short wheel base will travel is farther on the straight portion of the track than a car with the front wheels closer to the nose of the car and the starting pin. A longer distance should result in the car taking longer for the car to arrive at the curve transition.
I thing it is also true, however, that our cars will continue to accelerate as long as they are on the 27 degree straight section of the track - this assumes that the cars have not yet reached terminal velocity.
So if the car is accelerating over a longer distance it should reach the transition at a higher velocity. If it is faster at the time it hits the level section of the track it should be faster when it reaches the timer. Well, you might ask, does this higher velocity compensate and overcome the longer distance traveled on the straight section?
To answer this question I did an experiment with one of my cars. I used my Mini Cooper - Slow Motion which is only 3.9 inches overall instead of one of my 7 inch cars. It has a wheel base of 2.7 inches. Because it is this short I could move it back on the starting section of my track - my 7 inch cars are too long to be moved farther back on my start section.
First I ran Sow Motion in the normal mode with the nose on the start gate and with the dominant wheel on the rail and recorded several run times.
Then I moved Slow Motion back 2 inches on the start section so it actually traveled and accelerated for 2 inches farther than normal. I did this by attaching a 2 inch long extension to the inside of my starting gate which swings up and away from the nose of the car. This of course moved the car 2 inches farther back on the start section. I ran this way for several runs and recorded the run times. I made no changes to the car between all these runs. I started the car with the dominant wheel on the rail for all runs. I tried to eliminate as many variables as I could in this experiment.
In looking at all the run times it became apparent that starting the car farther back on my track, thus simulating a shorter wheel base, resulted in an average time of 0.008" faster. Apparently running farther on the slope allowed the car to reach the transition curve at a higher speed and in a shorter time.
I am looking forward to any comments any of you might have.