One of the things I had to wrap my head around when I started league racing this year was the Finals concept. I was used to just taking the average of x number of runs to determine the winner.
I've now come to appreciate the benefit of the Final - namely making sure the fastest cars get a shot at a clean run without being negatively impacted by a nearby wiggler. It also seems to add a little drama to the race.
I like it so much, I'm considering recommending the Finals approach for our pack race to determine the top 3 cars. Are there any other benefits you guys have seen from this practice? Anyone try to translate this to scout racing? I see a few potential drawbacks: 1) extending the event time, 2) putting graphite racers at an even bigger disadvantage, and 3) putting fast but damaged cars at a disadvantage (for example - I had a wicked fast car get its DFW messed up in the stop section)
I've now come to appreciate the benefit of the Final - namely making sure the fastest cars get a shot at a clean run without being negatively impacted by a nearby wiggler. It also seems to add a little drama to the race.
I like it so much, I'm considering recommending the Finals approach for our pack race to determine the top 3 cars. Are there any other benefits you guys have seen from this practice? Anyone try to translate this to scout racing? I see a few potential drawbacks: 1) extending the event time, 2) putting graphite racers at an even bigger disadvantage, and 3) putting fast but damaged cars at a disadvantage (for example - I had a wicked fast car get its DFW messed up in the stop section)