Darkside, my son and I just watched the video of you racing, awesome job. We both cheered when you got second in your first heat, and then you went on to win one! Congratulations!
Awesome job Darkside! Beautiful car.
You did well darkside- congrats
Just push the axle in until the wheel won't move
Basically, making a part move uses energy. If the wheel can vibrate and/or turn, it's a potential energy sink. Pinning it to the car makes it part of the body for all intents and purposes.
Additional gains can be had by tweaking the angle of elevation/attack to reduce aerodynamic losses from the wheel. I am not super clear on if there is a "best" angle for this or if every car is a little different in this regard, so I'll wait for those with more experience in that regard weigh in. I'm hoping to build for BASX next month, so I'll be listening...
Great to learn this, we always left the lifted NDFW free to rotate. My philosophy was that it would encounter air resistance which if pinned down would translate to the car, slowing it down. But if the wheel was free to rotate some of that air resistance energy would go into turning the wheel, in effect some of the air resistance would be wasted into getting the wheel to move instead of slowing the car. I will try it also out on my own track to see the difference, although it's a wooden track so not sure if will really be noticeable.
So I've got a bit more to add to this. As I said in an earlier post, I tested this with one of my graphite cars and saw a definite speed gain of about .002. So the first thing I did when I got this car back from the league race was lock the wheel. Actually I ran it down my track a few times as it was to get a new baseline just in case it had changed in its travels and it was right where it was before I sent it off. Then I locked the wheel and tested it some more, and to my surprise, there wasn't the same definitive gain. So I played with toe in and toe out on the lifted wheel and it still never dropped below its previous low time. What I did find, however, was a gain in consistency. Before locking and tuning the lifted wheel it would run, on my track, anywhere between the occasional 2.354 on the high end and the equally occasional 2.349 on the low end and anywhere in between. After locking the wheel, I never saw another 2.349, but I also never saw the random slow runs either. The range is now consistently between 2.352 and 2.351. So in the end I was a bit bummed that I didn't see a huge gain in time. But the car is now much more consistent, so I have a much better baseline to work from.
Hey Ironband, I had you confused with Loud2ns, and thought you were racing Blue Flame. (Got a little confuzzled in my excitement) Were you racing? And if so, which car?