How do you know where you are?

Nov 26, 2011
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It would be useful to be able to test each individual wheel and axle preparation under exact race conditions. This is even more useful if you have less building skills than Napoleon Dynamite. (like me)'/images/boards/smilies/crazy.gif

So... I got me some bearing wheels and put them on a regular SS body. Not ideal for unlimited, but what is needed to do all the wheel & axle experiments.

Then I got it running almost as fast as the mid pack times for unlimited. All that really maters is that the car goes faster than any SS car would go. The world record SS car would run just over 2.50 on my track.
So now you replace a back bearing wheel with what you want to test, and the car speed will be a function of just the added effects of that slower wheel & axle plus a bit more wind resistance.
Here is the car ready to test a new lube.
test_car.jpg


and here is about 1/1000 of the tests. I am still confused, but at higher levels.
moretests.jpg

At least I know which wheels I finish are fast before they go on a car, and which ones need more work.
 
Here is what Kinser means by "I just build them" from and old thread Kinser comments
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Here are just a few things that it has taken to get where I'm at. Not to mention the many wheels, axles, blocks and other parts that I've acquired. Very few if any of these cost less than $5. Many cost up to and above $30. All of the chemicals I use today are in this picture. /images/boards/smilies/smile.gif
KinsersSecretSauce-1.jpg


I am just working through the pile. My memory isn't as good as Kinsers- so I need to write it down.
By the way, works better to put the test wheel on the other side from the DFW so the added drag from that wheel pulls the car in that direction and the DFW remains against the rail.