4wheel,
There was not any special amount of track tuning done on my SS Scout car. I built it over the week prior along with polishing axles and doing wheel bores, put the wheels and axles in on Friday between noon and 1 and then off to Milwaukee we went. With that said, there is no doubt that you have to have a solid foundation to build off of(reference John's roll test before doing anything).
Here is where it gets interesting to me. I was only able to gain a couple thousandths out of 5 runs on the track(Also, I was a bit afraid to do any more tuning since the car was running good). After a Staging lesson from Quicktime, I am not sure that I tuned anything out of it. You can look at my national times which I was staging the cars versus SSPro Add1 - which was my car staged by QuickTime for a make up run for a missed car.
The big BUT is that my tuning table and the one available at the track showed drastically different results!
This immediately made me think that the rolling surface has a huge impact on drift. The next thing that came to mind was that possibly the slope of the table could have an impact on drift readings(not as convinced of this idea, but will test with my table/board).
If my slope test shows no difference, then in my opinion simulating the track surface should be a priority to get consistent results.
A slow roll against a center rail to check for dog tracking will also reveal a possible alignment problem that could cause rear wheel contact(which I understand is a major time killer).
I have much to learn in this area, as I hope I can get some more speed out of my car in this area.
Hope this helps some or is at least some brain fodder.
There was not any special amount of track tuning done on my SS Scout car. I built it over the week prior along with polishing axles and doing wheel bores, put the wheels and axles in on Friday between noon and 1 and then off to Milwaukee we went. With that said, there is no doubt that you have to have a solid foundation to build off of(reference John's roll test before doing anything).
Here is where it gets interesting to me. I was only able to gain a couple thousandths out of 5 runs on the track(Also, I was a bit afraid to do any more tuning since the car was running good). After a Staging lesson from Quicktime, I am not sure that I tuned anything out of it. You can look at my national times which I was staging the cars versus SSPro Add1 - which was my car staged by QuickTime for a make up run for a missed car.
The big BUT is that my tuning table and the one available at the track showed drastically different results!
This immediately made me think that the rolling surface has a huge impact on drift. The next thing that came to mind was that possibly the slope of the table could have an impact on drift readings(not as convinced of this idea, but will test with my table/board).
If my slope test shows no difference, then in my opinion simulating the track surface should be a priority to get consistent results.
A slow roll against a center rail to check for dog tracking will also reveal a possible alignment problem that could cause rear wheel contact(which I understand is a major time killer).
I have much to learn in this area, as I hope I can get some more speed out of my car in this area.
Hope this helps some or is at least some brain fodder.