Scout race, your rules on cars jumping track, etc.

Boydog

0
Pro Racer
Apr 16, 2014
54
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What is the norm for local scout races if a car jumps track? What about broken wheels, loose axles, etc? What repairs do you allow and the procedure?
 
Here are the rules our pack had this year.

Car and/or Track problems

• Car Leaves Lane: If, during a race heat, a car leaves its lane but proceeds down the track in a manner that does
not interfere with its opponent, then the race will be called normally. If the car leaves its lane and interferes with
another car, the race will be re-staged and re-run. If the same car again leaves it's lane and interferes with
another car, that car will be judged last place and the race will be re-staged and re-run without that car.

• Car Leaves Track: If, during a race heat, a car leaves the track without interfering with its opponent, it shall be
considered to have ended its heat at that point.

• Car Repair (Without Fault): If, during the race, a wheel falls off or the car becomes otherwise damaged, then the
scout may, to the best of his ability perform repairs with the assistance of his adult partner or Pit Crewmember.

• Car Repair (With Fault):
If a car is damaged due to track fault, or damage caused by another car or person, then
the PWD Officials, may allow additional repair assistance to the Scout.

• No Finishers: If, during a race heat, no car reaches the finish line on the track, the car which went the farthest in
its lane shall be declared as the heat winner.

• Track Fault:
If a car leaves its lane, the PWD Officials may inspect the track and, if a track fault is found which
probably caused the initial violation, the PWD Officials may order the race heat to be rerun after the track is
repaired.