If im interrupting the data correctly a full length flat fender has less drag than two tapered fenders is that a correct interpretation?
Also of note, those runs were done with the car straight. A rail rider is actually in yaw going down the track, thus, their is some side force on the car. In theory, the side force would help hold the car against the rail, so you could dial a bit of steer out of the car, and reduce the rolling friction, but do you lose more with the side force Cd than you gain in reduced rolling drag?
Best case, would probably be to skew the fenders, so they are straight down the track, when the car is in yaw.
Have you ever raced one of these cars? The cars next to you have a HUGE effect on your car. There must be a thread or threads on the forum that dives into the effects.Identical Cars on either side could easily be simulated by just using symmetry planes on the two sides on the plane between the cars. No need to actually model the other cars to get their effect. Symmetry plane has conditions: Vx = 0 (Normal Velocity to the plane = 0), and dS/dx = 0 (all scalar gradients normal to the plane are also = 0.)
I have a feeling the effect from other cars will be pretty small if they are side by side.